Thursday, February 5, 2015

On Final Fantasy XV's "Gamplay" Trailer

Nice to see Square Enix hasn't changed any. Their "Gameplay" Trailer for Final Fantasy XV is so typical for them.
*cinematic* 
*guys running (technically gameplay)* 
*cinematic* 
*Shot of generic anime/Final Fantasy girl "Cid" who is nowhere near as visually interesting as her male counterparts*
 *guys running (technically gameplay)* 
*Cid again, boobs* 
*cinematic*
*cinematic*
*guys sneaking past a behemoth (actually kind of awesome, also technically gameplay)* 
*cinematic* 
*cinematic* 
*done*
So, if we are to take this trailer at face value and indicative of Final Fantasy XV's gameplay (which is what a gameplay trailer's for, I would remind you), we can assume there are no mechanics other than movement mechanics and no actual combat. Sounds exciting to me! I suppose after Final Fantasy XIII, we shouldn't be surprised that we, the player, are relegated to the role of simply moving the characters from one cut scene to the next.

Friday, November 21, 2014

The Ridley Problem

Ok, I've beat around the bush long enough. It's time to talk about this guy: 
Picture from metroid.wikia.com
A friend of mine had told me previously that the creator of Super Smash Brothers, Masahiro Sakurai, had said that the reason that Ridley wasn't in Smash Brothers wasn't related to his size despite everyone arguing that he was simply too big to be in the game. I hadn't heard Sakurai's argument until today. IGN published a brief interview with Sakurai here.

The key thing to take away from it is this nugget:
“I definitely know that Ridley’s a much-anticipated name for fans, but if we made Ridley as a fighter, it wouldn’t be Ridley any longer,” Sakurai told IGN in an email interview. “It’d have to be shrunk down, or its wings reduced in size, or be unable to fly around freely.”
“Providing accurate portrayals of characters is something I want to pay ample attention to,” he continued. “If I don’t stick to that thought, then we’d have to lower the quality or break the balance of the game. Something that goes way off spec could break the entire game.”

Ok, that's pretty much the whole thing, but whatever. As much as I am pained to admit it, the dude does have a point. It would be very difficult (I disagree that it would be IMPOSSIBLE, but certainly difficult) to capture the menace, the majesty...the awesome nature of Ridley (herein awesome not having the colloquial meaning but rather the literal meaning of "full of awe" or "awe inspiring). As far as Nintendo villains go, few are in the same league as Ridley. Certainly most are far more well-known, but few are as monstrous, as bestial as Ridley. I used the word menace before, and I think Ridley's very design simply oozes menace. We all know we're going to fight Bowser at the end of a Mario game and we prepare for that encounter like we might prepare for a sporting event, drying off our sweaty hands, rolling our shoulders, and getting mentally psyched up for a mechanical challenge. But the menace of Ridley is almost psychological. He is a shadow that looms over the Metroid universe, a physical threat yes, but a psychological one too. He is one of the reasons that a good Metroid game borders on being a horror game.

He's clearly a threatening, imposing figure, and he stands out as unique in the Nintendo universe.

So, while I don't necessarily agree with Sakurai that it couldn't be done (which is clearly what he's implying here), I can at least understand his plight. It's not about shrinking Ridley, it's about defanging him, making him something less than what he is. He wouldn't be able to fly, he wouldn't be the force of nature, the ominous threat that he was before. It's a little like putting Cthulu in a video game as a mere boss. Being able to fight him (in this case, being able to control Ridley), somehow demeans the very idea of him.

I don't like it, but I get it.

However, please, please stop arguing that he's too big to be in the game. He's not too big to be in the game because he's not beyond rescaling. For those of you who still think it's all about his size, this man would like to have words with you:
Picture from ssbwiki.com.
Olimar is listed as three-quarters of an inch tall. I seriously doubt any other Nintendo character (let alone ALL OF THEM) is that size. So he has been resized. And it did not ruin his character. So it's not all about size (like I've said before, Bowser has been pretty big too...at the very least this shows that Nintendo has never cared about scaling characters before). 

However, that doesn't quite address the problem that omitting Ridley from the game really causes. Let's take a look at the Roster. Out of about 50 characters, nine are from the Mario franchise, five are from Zelda, six are from Pokémon (if you count Mewtwo, who has been revealed but not released), three are from Kirby...but Metroid only has two, and that is the same character twice: Samus, the protagonist. By not including Ridley, you're undermining one of Nintendo's most important, flagship franchises. The Metroid franchise has been around since 1986 and has 12 games to its name. It was released the same year as the Legend of Zelda, only three years after the original Mario Brothers (one year after Super Mario Brothers) and six years before the first Kirby game. Hell, Kid Icarus has three characters in Super Smash Brothers and that is a franchise of only three games. And yet Metroid is represented by only two playable characters (that represent only one character...and in past games, she has been only one playable character) in Super Smash Brothers. That borders on criminal in my exaggerated opinion. 

Maybe I can stop harping on this now that I've gotten it out of my system (likely not), but I seriously hope they continue to think about how to add Ridley to the roster, at least making him a more significant presence than simply a stage hazard. Hell, why he hasn't been included as an assist trophy yet is beyond me. Putting him on one map, in a single game mode, as a simple stage hazard, does this character a disservice almost as much as shrinking him and making him a playable character does (might). At least, at the very least, they should make the game mode revolve around him (I haven't yet played the Pyrosphere, I will be picking it up tonight). I could see them making an Evolve-like game mode where one person plays Ridley against three or four other opponents. That way, Ridley can remain large and powerful while being both playable and a significant character (if only in that game mode).

If they do decide to completely scrap any hope of including Ridley in the game, I hope they try and come up with other characters to include from the Metroid franchise. Dark Samus has proven, as an assist trophy, that she/it can be a substantially different character than Samus (and even if she/it isn't, Nintendo has proven they aren't above creating simple pallet-swap characters). Plenty of the bounty hunters from the Metroid Prime series would make for interesting characters, and they wouldn't even be the most obscure characters on the roster (I'm looking at you, Ice Climbers...yes I know they're not in the game anymore). Or Nintendo could get really creative and allow the player to play the Super Metroid itself. I mentioned this option in my fantasy roster a few months (...years? Can't even remember at this point) ago and I still think it could work with a little creativity.

Whatever they do, I really hope Metroid gets some love, and soon. I hope they didn't look at Other M, see the poor reception it got, and think that people are no longer interested in Metroid. We are. We love Metroid and we love Samus when she's written well. And I think Nintendo still has the capability of delivering a quality Metroid experience. Just...don't give it to Team Ninja again.

Thursday, October 30, 2014



I wrote this in response to an article on Salon here which explained why DC's approach to their "shared universe building" was more successful, at least in tone, than Marvel's. I wrote a response myself, but since Salon's website is shit, it wouldn't let me register my Facebook account and post the damn thing...

Since I spent so much time writing it, I though I would post it here. As a quick reference, the point I most took contention to was their reference to Marvel movies, exemplified in this quote:

“What Marvel, especially, is very good at doing is churning out product and keeping it just enough above the quality line that we’ll go back for more. That list of films above might as well be a list of fast-food hamburgers we’ll be eating for the rest of the decade.”

Here's my response:

I don't think it's fair to write off Marvel's movies as "just good enough." They're not necessarily Citizen Kane levels of timelessness, but they're more thoughtful and intelligent than a lot of the drivel that passes for summer blockbusters while simultaneously reveling in their source material rather than wearing it like a concrete block that they're afraid will drag them down to the bottom of the river (all the while revising just enough of that source material to bring it in line with more modern culture rather than blindly following what's come before simply as homage)

(incidentally, DC's television shows also follow the same philosophy)

I also wouldn't call DC's haphazard approach to their universe a strength.I do agree that the more serialized, episodic storytelling is probably a better way to approach comic book stories (I should say here that it is a more genuine way to do it that is in keeping with the style of the comic books that they represent, which is neither good nor bad), but there's no indication that they are succeeding BECAUSE they refuse to link their world. In fact, I'd venture that they're succeeding DESPITE it.

Also, also, I don't think DC's current approach to their non-comic book media ventures is particularly well planned at all. I think if they had their druthers (and weren't being hampered by terrible first attempts at movies like Superman Returns and Green Lantern), they would be VERY happy to be a carbon copy of Marvel (who wouldn't be?) with a shared movie universe and only token nods to television. I daresay the only reason they even created Arrow was as a way to buy time and keep relevance going so they could throw out Man of Steel in their wild attempt to do just that: copy Marvel.

Don't get me wrong, DC is succeeding in some regards. I LIKED Man of Steel, flaws and all (and there were plenty of flaws). It wasn't good enough to give me as much hope for their movie line as, say, the first Iron Man (as a start) or, later, the Avengers, but they've shown they can do it. And Arrow is good. Not great, but good. But Arrow itself shows that even they don't know what they're doing with their properties. I can just see the marketing meeting where someone pitched Green Arrow as a television show:

"We need a hero for a new TV show so people won't forget us while we work on our movies. Someone important but not iconic. Don't want to take anything away from the movies."

"How about Green Arrow? He's distinct, has a robust history and lots of lore to build off of. And very few people know about him so almost every story arc will be fresh."

"Well, that's ok I guess. But you know what would make Green Arrow better? IF HE WAS BATMAN!"

Tuesday, October 28, 2014

Characters that should really be in Super Smash Brothers #3 (, #4, #5)

Dat Wii U Smash reveal. Dat 8-man smash. Dat Mewtwo.

Nintendo still showin' people how it's done.

I was kind of wondering what was they were going to reveal to make the Wii U version relevant. I still think releasing Smash Brothers on 3DS was a mistake, but not quite as big a mistake as releasing the 3DS version first. This could have been a HUGE sales boost for the Wii U. Instead, it'll be a nominal bump at best. The reveals they showed last week were certainly a help, though. At least Ridley's IN the game in a more substantial role than a stage hazard, though honestly I'd rather he be an assist trophy.

But whatever. It was a nice shout out to Metroid to at least give the Wii U version a game mode based on the game. I still think they could do some interesting things with Ridley as a character (you wouldn't even have to shrink him THAT MUCH based on what I saw, and as I've said before, Bowser's size has wildly differed between his appearances. I don't think it would break anything to shrink Ridley by a head or two. Nintendo's a clever company. I'm sure they could make it work.

No, I'm not going to let this Ridley thing go.

Unfortunately, I'm 99% sure that will never happen now. They wouldn't make this game mode heavily featuring Ridley if he was ever planned on being in the game (hell, if he was ever planned on being in the game they would have found a way by now).

Anyways, enough harping on Ridley. On to my next character that should really be in Smash Brothers. This time I'm going on a theme rather than a character. As such, I'm offering three options (or all three could be added! :D)

Image from tshirtgifter.com/

Image from finalfantasy.wikia

Image from finalfantasy.wikia
I mentioned this idea in my 50 characters that should be in Super Smash Brothers list, but I'd like to expound upon it here. Firstly, a little history since I'm guessing most young nerd-types will be all like "why on Earth would Final Fantasy characters ever be in a Nintendo-only game?" (ok, I'm sure most people know all this stuff, but let me at least pretend to be the smartest guy in the room just this once).

Back in the day, in the nascence of mine youth, Final Fantasy was the premier RPG game pretty much. And Final Fantasy could only be found on the Nintendo. If you owned a Sega, you were stuck with Phantasy Star. Y'scrubs. (ok, I like Phantasy Star a lot, but gotta keep up appearances). So really, when one thinks of the old NES days, the purists among us think of a few franchises: Mario (natch), Mega Man, Castlevania (next time!) and, yes, Final Fantasy. The original 1-6 were NES exclusives. Nintendo and Squenix had a falling out around the time FFVII was in production, but they seem to be on fair terms now, particularly when it comes to portable entries in the series (which is where Squenix shines anyways, when they get away from that gritty, brooding, convoluted garbage that passes for mainstream Final Fantasy games these days). Crystal Chronicles, Four Heroes of Light, Bravely Default (a Final Fantasy game in all but name), this is where Squenix hearkens back to their days of yore and where the charm and delight of their earlier entries in the series really shine through.

Hell, Black Mage and White Mage were included in Mario Hoops. Clearly Nintendo and Squenix are buddies again.

I loved the idea of Nintendo and Squenix continuing this relationship, especially with their earlier, simpler entries and games/characters of that ilk. So I would love to see a shout out to those old days. But how?

Well, my first idea was to have a character that could transform between the four best-known "Warriors of Light" (pictured above). Yeah, SSB doesn't want to do the whole "transforming characters" thing anymore, but just for the sake of argument, let's stick with that. Warrior would be a heavy character that hits hard and has a variety of heavy weapon attacks, thief would be quick and mobile, black mage would have ranged nuking special attacks, and white mage would be primarily about support and recovery (or you could cut out white mage altogether, I suppose). Barring that, you could just go back to what Nintendo did in Mario Hoops and have black mage and white mage be different characters altogether, which is a fair idea as well. Both are incredibly iconic to the series and would represent it well.

And with the Warriors of Light included, one would naturally need their antagonist: Garland. Not much needs be said about him except that his final smash could summon Chaos. Wouldn't that be sweet?

The reason I chose the Warriors of Light/Garland over, say, any of the other characters from Final Fantasy 2-6 (i.e. the named characters like Cecil and Terra and Locke and whatever) is that, when you open up that door, you just have too many options. Going back to Final Fantasy I is more iconic, more reminiscent to the series' roots, where it is inexorably bound to Nintendo, and where their bonds formed. Hence why we get old school Mega Man rather than Mega Man X or any of his other, more recent incarnations.

Alternately, what is more iconic to the Final Fantasy series than moogles? I chose Mog from Final Fantasy VI for the image above, but you could do pretty much anything with the moogle, even pair him up with a chocobo like the chocomog summon. Mog in Final Fantasy VI is just one of the only incarnations of a moogle that is playable.

Other ideas that could work, particularly if you were going to choose multiple characters for my much touted fantasy roster include cactaurs (I believe there was a cactaur in Mario Hoops as well), tonberries (God I would love to just waddle around shanking people) or, as I mentioned above, any of dozens of named characters from the NES era Final Fantasy games. One could even go really off the reservation and pick Chrono (if you're not sick of generic swordsmen yet), Frog (if you're not sick of generic swordsmen yet), Magus, or any of a dozen other characters from Chrono Trigger, which also fairly well defined the NES (SNES) era of JRPGs.

Whatever character is chosen, I would love to see Nintendo and Squenix get back together again. They produced the best stuff together :-(

Thursday, October 9, 2014

Characters that really should be in Smash Brothers #2

I just read an interview with Sakurai himself explaining some of the criteria for choosing characters for the SSB Roster and this little gem showed up:

"There are a lot things to take into account when deciding [characters]." Sakurai wrote. "Does the character have something inherently unique about them? Can that be used to make Smash Bros. interesting? ... Basically, any character is accepted if I believe it works [in the game]. On the other hand, even if a character is unique, if they overlap with other characters and aren't unique as a fighter, they are rejected."


Now, it needs to be said that, overall, I think Sakurai and the team do a great job. They made Little Mac a character. They got Mega Man. And all the characters are (for the most part) well-designed and very fun to play.
Hell, one of the breakaway successes of the game for me so far is Pac-Man. F***ing Pac-Man.
But can you seriously tell me that Dr. Mario is unique and "doesn't overlap" with Mario? What about Dark Pitt and Pitt (admittedly I haven't played Dark Pitt to see how different he is, but he seems identical on first blush). Link and Toon Link. Lucina and Marth. How are these characters unique? I know in some cases they're slightly different, but only at the highest levels of play, in terms of stats, how hard they hit, their weight, their speed. I don't mind that they're there (well, except Dr. Mario. Just make him a color swap of Mario and be done with it), but don't go saying that Ridley isn't unique enough to put in the game but Dr. Mario is. 
No, I'm not going to let this Ridley thing go.
Anyways, as much as I like to bitch, the roster in this game is very diverse and robust. I wouldn't have any complaints at all if it weren't for Dr. Mario, really (though I'm still not a fan of having Samus and Zero-Suit Samus or Zelda and Shiek being different characters, but at least they are different characters). So far, I've not disliked any character I've played except Palutena, and even then only because her playstyle didn't really match mine. Though it still irks me that Kid Icarus has three characters and Metroid has only one.
No, I'm not going to let this Ridley thing go.
Anyways, onto the next character: Wonder Red
(picture from the Wonderful 101 wiki)


So this guy's from the best game you've never played, the Wonderful 101. It's one of the most unique games to date. Brutally difficult and whimsically cutting, it deconstructs the Super Sentai formula and boils it down to its most basic parts...oh, and it has over 100 characters. Ok, to be fair only seven are really fleshed out (as much as anyone can be fleshed out in a game that basically boasts characters that are simple caricatures of common tropes), but it's a huge cluster-f*** and immensely fun.
Oh, did I mention it's brutally difficult?
Anyways, the premise of the game is that this team of Power Rangers-esque superheroes basically bond together to create objects comprised of human beings. Wonder Red, for instance, attacks with giant fists made of people. Sound silly? It is. Wonder Blue fights with a sword, Wonder Green with a gun (that fires people as bullets, natch), etc. 
Now, I forsee some problems with using the Wonderful Ones in Smash Brothers and largely it is a problem of scale. The objects they create are huge in the game setting. But I think scale can be futzed a bit (No, I'm not going to let this Ridley thing go), and the huge combination attacks would be specials anyways, so they wouldn't be on the screen long. And that would make the kit unique because they would essentially be melee attacks with immense range.
Anyways, Wonder Red would be difficult to work into the game, but it doesn't get much more "unique" than this, Sakurai. I'm sure they could make it work.

Wednesday, October 8, 2014

Characters that really should be in Smash Brothers #1

I know I did this before, but I thought I'd go into a bit more depth now that I've actually played the new game (for those of you who are wondering, I love it. Most fun I've had with my 3DS in ages). So I decided to do a more in-depth look at some of the characters I really feel would fit in well with the current Smash Brothers roster.

I'm going to start with a rather weird one: Sceptile.

(photo from Bulbapedia)

Ok, so I'm guessing most people are going to say "We have enough Pokemon!" And on some level, I agree. But I am also of the opinion that the cast of Smash Brothers should be hundreds-strong, so naturally every represented franchise could feasibly have dozens of representations. Quite a few Pokemon could be included, from Machamp to Gengar to Pancham to Bisharp to Lopunny...the list goes on and on. Dozens if not hundreds of Pokemon could be in the cast. So why Sceptile?

Firstly, the starter Pokemon are iconic. One might argue that some are moreso than others and maybe the generation three starters aren't necessarily the most recognizable, but ultimately there's a reason why one (arguably two) of the new additions to the roster in the newest game is a starter Pokemon. Sure, Charizard was already pretty well fleshed out because of the Pokemon Trainer (who I miss, by the by...what a great mechanic), but they easily could have left him out but didn't. That's because Charizard is recognizable and even Greninja, a relatively new Pokemon, represents the franchise in a way that other Pokemon don't.

So starter Pokemon are recognizable and represent their franchise exceptionally well. But why Sceptile specifically? Well, first of all, if Greninja was included because of Pokemon sixth generation's recent release (perhaps to build up awareness of the franchise), then what better time to also introduce a third generation starter to the roster? After all, Omega Ruby and Alpha Sapphire are coming out soon, how much more relevant can you get? But even beyond that, there are two perfectly good reasons to pick Sceptile over other starters. First off, the reason why I say Sceptile over say Blaziken or Swampert (though either would work very well as well) is because SSB2014 introduced Charizard and Greninja, a fire and water starter. Sceptile would complete the trifectum with a grass-type starter and would be pleasing symmetrically. Secondly, Sceptile is humanoid and would fit well with the SSB atmosphere. His whole aesthetic would be unique and interesting amidst the established cast and his kit practically writes itself with powerful leaping skills and razor-sharp leaves. Being grass-type, he would have access to a moveset that is not utilized in this installation of the series...and you could even recycle moves from the scrapped Ivysaur character from Brawl. He even has a mega evolution, like Charizard, that could be used as a final smash.

So as far as relevance goes, Sceptile is a pretty obvious pick. I'd say other franchises need better representation than Pokemon, which already has five characters (six if you count Mewtwo's previous appearance), but like I said before, if we're talking a dream roster, I'd say the sky's the limit. Go nuts!

Thursday, July 31, 2014

Why Digimon All-Star Rumble Will Suck (...but I hope it won't)


So I heard today that Bandai/Namco is coming out with a new Digimon game. I’ll be completely shameless here and say that I have been waiting for this day for YEARS. I am a completely unironic lover of the entire Digimon franchise. Don’t get me wrong, I like Pokemon and the titanic Nintendo spawn has done a much better job as building a franchise than its much-smaller bastard cousin, but Digimon’s premise has always been unique and clever and interesting, even when it’s been at its worst and completely mishandled (which has, sadly, been quite often).

I’ll admit it. I totally and unabashedly loved Digimon World Championship, though I may have been more in love with the actual concept and not the execution. The idea of a game that is basically just “get monster, raise monster, fight monster, repeat” has always kind of been at the very basic core of Digimon. Sure, the shows were sweeping, epic things at their best moments, but the game itself started off with those little electronic Tomodachi-esque devices in which you got monster, raised monster, fought monster, repeated. That is what is at its core, that is the basic concept of the franchise.

Unfortunately, that isn’t what Namco/Bandai has been capitalizing on with Digimon. What Digimon has become is basically just a Pokemon rip-off with some minimal variation to the concept. I know this is a criticism that has been leveled at it since its inception, but the two games, though starting at roughly the same time and with the same basic core (fighting your monsters against your friends’ monsters) have always had two very different cores. Pokemon has always been more about the team while Digimon has always been more about forming a bond with one specific monster. Pokemon games have always been more about following a story while, at least in the beginning, Digimon games were more about raising that monster, training it to fight (the animé and manga being completely different beasts, of course). Pokemon’s monsters (with the exception of the so-called legendary pokemon) have always been more down to Earth while digimon’s have been more outlandish, often more stylistic and less based on real-life creatures (or keychains).

Digimon and Pokemon are two different things.

Unfortunately, Pokemon is simply the better-known and more popular franchise, largely because the formula proved to be more lucrative, I think. The story of the Pokemon games, though repeated ad nauseum, are more engrossing than the core Digimon experience of raise monster, fight monster. And success breeds envy. We’ve seen it countless times in MMOs—how many MMOs would there be right now if the desire to chomp into the giant pie of World of Warcraft’s success didn’t exist?—and it’s every bit as prevalent in this instance. Digimon wants to be Pokemon when it should be happy being Digimon.

I could go on about this for pages, but I’d rather discuss the very brief clip I’ve seen of this new Digimon game. Now, don’t get me wrong. Like a lot of the Digimon games, this one has the core of a great idea and there’s no reason that the concept—a Super Smash Brothers-esque brawler with the digimon as fighters, including, of course, a digivolution mechanic wherein you get stronger as the match goes on—could be good. In fact, there’s no reason it couldn’t be great. But it won’t be. Because I have no faith in Namco/Bandai to capitalize on what makes Digimon great. All they do is emulate and copy and I have no reason to believe that a Super Smash Brothers-esque brawler (coming out at roughly the same time as the new and super hyped up Super Smash Brothers, designed by Namco, actually) is anything other than a hasty attempt to ride its inspiration’s coat tails to some small, barely-profitable success. The fact that it was announced in late July to be released that Fall fills me with apprehension and dread. Even moreso when I realize…hey look, the new Smash Brothers game ALSO releases this fall.

Let’s look at what this concept could (and probably should) be. This will be a fighting game, pure and simple. Gone is any pretense of story (I hope). And there is nothing wrong with this, this is the basic core of Digimon: the battle. You would start with an egg, just like with the Tomodachi-esque devices, and, once it hatches, you would begin the training regiment, raising basic stats, like in other Digimon games, as well as its affinity to you and other elements in the digimon universe (dragon, machine, etc). How you raise your digimon would not only affect how it handles in battle (is it quick and weak? Or slow and strong? How high does it jump? Does it rely on its claws and teeth or on its special attacks?) but also what digivolution paths it follows. In essence, it would be a basic, old-school Digimon-raising game of yore brought into the modern age. This would add the depth all fighting games need while staying pure to Digimon’s core gameplay: get monster, raise monster, fight monster, repeat. It would also be a unique way of having your “choose” a character. Instead of having a roster to choose from in the game lobby, you would choose your digivolution path. There could even be a “tournament structure” like Digimon World Championship, an actual structure to the battles, a reason to do them. Hell, it could even have 3DS support so you could bring your digimon with you and train it on the go. How freaking cool would that be?

This is what we’re going to get: a character select screen, a basic brawl, and a continue screen. Sure, we’ll get a few game modes. I saw “survival mode” and I’m sure we’ll get an arcade mode that, like all fighting games, wants to pretend there’s an epic story between each round. But that story will be lame and stupid and Namco/Bandai should be ashamed of themselves. The long and the short of it is, no matter how interesting the mechanics might be, the game itself will have no lasting appeal because it will completely and utterly lack the heart and core of Digimon.

And that is a crying shame.

It’s a crying shame when a company doesn’t know what it has or what it could have. It’s a crying shame when a company sees something successful and wants to emulate it to grab up some small fraction of that something’s success rather than making their own product great in its own right to rightfully earn some (or even all) of that something’s success. And it’s a crying shame that we still can’t get the goddamn game Digimon game we all want.

Yes, of course my idea above wouldn’t appeal to everyone. It might not even have the universal appeal Pokemon seems to enjoy. But Pokemon was lightning. And lightning never strikes twice. You can’t try to recreate the same success by painting over it with new colors. You need to recreate Pokemon’s success by doing what Pokemon originally did: create an interesting and lasting premise and sticking with it. Digimon started a staring contest with Pokemon and lost long ago. But it continues to stare at its rival while Pokemon is off doing other things, completely clueless that Digimon thinks the competition is still going.


Ok, so that metaphor kind of got away from me, but you get the point. I firmly believe that if Digimon stopped trying to be Pokemon (or SSB or anyone other than Digimon), it could exist side by side with Pokemon. The advantage games and concepts like this have over, say, the MMO surge of pretenders is that people will gladly play more than one video game series simultaneously. MMOs are more pervasive. They’re designed to take up all your time (and, in most cases, your money too). Most people won’t play more than one or two. But the overlap in fans between Digimon and Pokemon is huge…and I think most of them aside from the most pig-headed fans that will never give Digimon a chance because it’s “just a Pokemon ripoff,” would be happy to have both in their lives as long as they offered their own unique takes on a similar concept.

I know, Namco might surprise me. In fact, I hope they do. Ultimately, the only reason I'm writing this is to hedge my bets. I am almost always wrong. About everything. So if I write this now, only two things could result: either A) I'm proven right and Namco is a bunch of idiots mishandling a great franchise (much more likely) or B) I'm proven wrong and I finally get a great Digimon game.

Sounds like win/win to me!