So I heard today that Bandai/Namco is coming out with a new
Digimon game. I’ll be completely shameless here and say that I have been
waiting for this day for YEARS. I am a completely unironic lover of the entire
Digimon franchise. Don’t get me wrong, I like Pokemon and the titanic Nintendo
spawn has done a much better job as building a franchise than its much-smaller
bastard cousin, but Digimon’s premise has always been unique and clever and interesting,
even when it’s been at its worst and completely mishandled (which has, sadly,
been quite often).
I’ll admit it. I totally and unabashedly loved Digimon
World Championship, though I may have been more in love with the actual concept
and not the execution. The idea of a game that is basically just “get monster,
raise monster, fight monster, repeat” has always kind of been at the very basic
core of Digimon. Sure, the shows were sweeping, epic things at their best
moments, but the game itself started off with those little electronic
Tomodachi-esque devices in which you got monster, raised monster, fought
monster, repeated. That is what is at its core, that is the basic concept of
the franchise.
Unfortunately, that isn’t what Namco/Bandai has been capitalizing
on with Digimon. What Digimon has become is basically just a Pokemon rip-off
with some minimal variation to the concept. I know this is a criticism that has
been leveled at it since its inception, but the two games, though starting at
roughly the same time and with the same basic core (fighting your monsters
against your friends’ monsters) have always had two very different cores.
Pokemon has always been more about the team while Digimon has always been more
about forming a bond with one specific monster. Pokemon games have always been
more about following a story while, at least in the beginning, Digimon games
were more about raising that monster, training it to fight (the animé and manga
being completely different beasts, of course). Pokemon’s monsters (with the
exception of the so-called legendary pokemon) have always been more down to
Earth while digimon’s have been more outlandish, often more stylistic and less
based on real-life creatures (or keychains).
Digimon and Pokemon are two different things.
Unfortunately, Pokemon is simply the better-known and more
popular franchise, largely because the formula proved to be more lucrative, I
think. The story of the Pokemon games, though repeated ad nauseum, are more
engrossing than the core Digimon experience of raise monster, fight monster.
And success breeds envy. We’ve seen it countless times in MMOs—how many MMOs
would there be right now if the desire to chomp into the giant pie of World of
Warcraft’s success didn’t exist?—and it’s every bit as prevalent in this
instance. Digimon wants to be Pokemon when it should be happy being
Digimon.
I could go on about this for pages, but I’d rather discuss
the very brief clip I’ve seen of this new Digimon game. Now, don’t get me
wrong. Like a lot of the Digimon games, this one has the core of a great idea
and there’s no reason that the concept—a Super Smash Brothers-esque brawler
with the digimon as fighters, including, of course, a digivolution mechanic
wherein you get stronger as the match goes on—could be good. In fact, there’s
no reason it couldn’t be great. But it won’t be. Because I have no faith in
Namco/Bandai to capitalize on what makes Digimon great. All they do is emulate
and copy and I have no reason to believe that a Super Smash Brothers-esque brawler
(coming out at roughly the same time as the new and super hyped up Super Smash
Brothers, designed by Namco, actually) is anything other than a hasty attempt
to ride its inspiration’s coat tails to some small, barely-profitable success.
The fact that it was announced in late July to be released that Fall fills me
with apprehension and dread. Even moreso when I realize…hey look, the new Smash
Brothers game ALSO releases this fall.
Let’s look at what this concept could (and probably should)
be. This will be a fighting game, pure and simple. Gone is any pretense of
story (I hope). And there is nothing wrong with this, this is the basic core of
Digimon: the battle. You would start with an egg, just like with the
Tomodachi-esque devices, and, once it hatches, you would begin the training
regiment, raising basic stats, like in other Digimon games, as well as its
affinity to you and other elements in the digimon universe (dragon, machine,
etc). How you raise your digimon would not only affect how it handles in battle
(is it quick and weak? Or slow and strong? How high does it jump? Does it rely
on its claws and teeth or on its special attacks?) but also what digivolution
paths it follows. In essence, it would be a basic, old-school Digimon-raising
game of yore brought into the modern age. This would add the depth all fighting
games need while staying pure to Digimon’s core gameplay: get monster, raise
monster, fight monster, repeat. It would also be a unique way of having your
“choose” a character. Instead of having a roster to choose from in the game
lobby, you would choose your digivolution path. There could even be a
“tournament structure” like Digimon World Championship, an actual structure to
the battles, a reason to do them. Hell, it could even have 3DS support so you
could bring your digimon with you and train it on the go. How freaking cool
would that be?
This is what we’re going to get: a character select screen,
a basic brawl, and a continue screen. Sure, we’ll get a few game modes. I saw
“survival mode” and I’m sure we’ll get an arcade mode that, like all fighting
games, wants to pretend there’s an epic story between each round. But that
story will be lame and stupid and Namco/Bandai should be ashamed of themselves.
The long and the short of it is, no matter how interesting the mechanics might
be, the game itself will have no lasting appeal because it will completely and
utterly lack the heart and core of Digimon.
And that is a crying shame.
It’s a crying shame when a company doesn’t know what it has or
what it could have. It’s a crying shame when a company sees something
successful and wants to emulate it to grab up some small fraction of that
something’s success rather than making their own product great in its own right
to rightfully earn some (or even all) of that something’s
success. And it’s a crying shame that we still can’t get the goddamn game
Digimon game we all want.
Yes, of course my idea above wouldn’t appeal to everyone.
It might not even have the universal appeal Pokemon seems to enjoy. But Pokemon
was lightning. And lightning never strikes twice. You can’t try to
recreate the same success by painting over it with new colors. You need to
recreate Pokemon’s success by doing what Pokemon originally did: create an
interesting and lasting premise and sticking with it. Digimon started a staring
contest with Pokemon and lost long ago. But it continues to stare at its rival
while Pokemon is off doing other things, completely clueless that Digimon
thinks the competition is still going.
Ok, so that metaphor kind of got away from me, but you get
the point. I firmly believe that if Digimon stopped trying to be Pokemon (or
SSB or anyone other than Digimon), it could exist side by side with Pokemon.
The advantage games and concepts like this have over, say, the MMO surge of
pretenders is that people will gladly play more than one video game series
simultaneously. MMOs are more pervasive. They’re designed to take up all your
time (and, in most cases, your money too). Most people won’t play more than one
or two. But the overlap in fans between Digimon and Pokemon is huge…and I think
most of them aside from the most pig-headed fans that will never give Digimon a
chance because it’s “just a Pokemon ripoff,” would be happy to have both in
their lives as long as they offered their own unique takes on a similar
concept.
I know, Namco might surprise me. In fact, I hope they do. Ultimately, the only reason I'm writing this is to hedge my bets. I am almost always wrong. About everything. So if I write this now, only two things could result: either A) I'm proven right and Namco is a bunch of idiots mishandling a great franchise (much more likely) or B) I'm proven wrong and I finally get a great Digimon game.
Sounds like win/win to me!